![]() MP AI Warping: Warping caused by AI evasion has been removed, so warping in general is reduced Recoil Anim Bug: ISDF Attila Walkers, or mod units with multiple weapons linked that use the same recoilName, the recoil slides backwards but becomes permanently stuck recoiled. AnimTypes Crash: Frequently occurring in Single Player, Instant Action and MPI, game will crash to desktop. For any feedback on this patch, please create a post Battlezone:Combat Commander's Steam Discussions (here) Now for the patch notes! Uploader App Bugs Fixed The app now allows updating the radar mesh in mods The app allows updating/adding movies (ogv files) in mods Game Bugs Fixed MP Stutter: During multiplayer games, the more buildings are constructed, the more severe a hiccup lag every second occurs. If you'd like to join in you can do so by the following steps: Right click Battlezone: Combat Commander in your Steam Library Click Properties on the pop up menu Click on the BETAS tab the window that appears In the dropdown box, select "beta-patch - Open beta patch" Steam will update the patch and the game should then be possible to run Don't forget to unselect the beta option using the same steps as above when you're done with this branch. Beta Branch for Pubic Testing and Patch Notes Community Announcements Hey all, We have a Beta mode available for a current patch we intend to roll out in the near future. Old maps with pbtunn03 crash in BZCC on load. This will cause these units to become unselectable until the Player in that slot leaves the game. An AI unit can get stuck overlapping a player in group slot F7-F10. ![]() Strategy FFA: When the player has Allies it won't properly reserve the number of F-Slots for Players. Anything other then -1 (Off) instantly kicks the client instead of waiting the appropriate number of seconds. Alt Tab Tolerate kick bug: Alt Tab Tolerate feature not working. Prop Ambient Sound bug: Ambient Sounds on non-powered Props not working. sniper transition/animation is more robust, especially in the case of bouncing while deploying. Map Upscale Crash: If a map has a non-square size, it crashes when upscaling from old TER formats. Lua Write explicit: Lua Write function can backtrack directories, allowing the user to go outside of the Combat Commander Docs directory. Scavenger Deploy Stuck bug: Occasionally a Scavenger can become permanently stuck in an incomplete Deploying state while trying to deploy on a Pool. ![]() This means when the Extractor is destroyed, it puts the Prop back instead of the Pool, permanently deleting the Pool from the map and ruining the balance of the game. Extractor Destruction Bug: If a Scavenger deploys on a Pool that has a Prop nearby, it can occasionally accidentally save the Prop as it's object instead of the Pool. This exploit allows people to use Turrets to permanently cause AI Pathing issues on maps. When it packs up and moves, it forgets to clear that blocker. TurretTank Deploy Pathing bug: When a TurretTank is deployed, it labels that areas as impassable to AI. This means the recoil/weapon emitting hardpoint moves progressively further and further away from it's original location the more the weapon is fired. Multiplayer AI Warping: Warping caused by AI evasion has been removed, so warping in general is reduced Recoil Anim Bug: ISDF Attila Walkers, or mod units with multiple weapons linked that use the same recoilName, the recoil slides backwards but becomes permanently recoiled. PATCH NOTES Uploader App Bugs Fixed The app now allows updating the radar mesh in mods The app allows updating/adding movies (ogv files) in mods Game Bugs Fixed Multiplayer Stutter: During multiplayer games, the more buildings that are constructed, more severe lag occurs. The update will be going out in 30 minutes from now (3PM BST) and will require a an update download through Steam. We would like to give a special thanks to the Battlezone: Combat Commander community who have put a great deal of effort into helping with this patch and moving it forward. Battlezone: Combat Commander Patch Community Announcements Hey all, We have a new update for you to address a number of the issues in the game that have been raised.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |